This is referring to the amount of hit lag, which affects both the attacker and struck character unless it is a projectile.You might think that 'landing time' is the amount of recovery experienced after landing with an aerial. For example, any mention of the word 'vulnerability' is actually referring to an attack's recovery frames.Hitstun isn't actually hitstun at all. It's very likely that Nintendo's word choice is different from that of the community's, like with Patch 2.0.0.
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